The sky has fallen and everyone is all hot and bothered about the new daemon factory psychic phase. Everyone is crying that their favorite Deathstar is nerfed or that they lost Jaws of the World Wolf, etc.
I give you one of the new Deathstars.
Along with the just released FAQ:
There you have it, 5-10 FarSeers that do NOT suffer Perils of the Warp. There is no restriction that disallows Jetbikes. They will successfully cast Invisibility along with a handful of other spells.
From your Main force take an Autarch on a jetbike for grenades and other goodies, and to kick it up a notch consider giving one of this unit's FarSeers the Mantle of the Laughing God. for Stealth & Shrouded plus Hit & Run. You can add rune of warding to each FarSeer for a 10 points each to get 5(or more) one shot +2 buffs to deny the witch. Fully loaded the Farseers are 130 points each plus 40 points for the Mantle, so yes its a minimum of 690 points for just the 5 dudes.
Now this list should not win you any friends, but it is far more cost effective ( in terms of real money) than buying a shipping container full of daemons.
A Tyranid and Eldar blog, Warhammer 40K modeling, converting, and hoarding at its best!
Showing posts with label Eldar. Show all posts
Showing posts with label Eldar. Show all posts
Wednesday, May 28, 2014
Friday, May 23, 2014
Forgeworld Hornets Arrive
So I got a package of goodies in the mail today and quickly assembled 3 Eldar Hornets. These are the best sculpts and best casts I have ever got. The mold lines were minimal, there was no warpage other than a few of the gun barrels. I have never had a Forgeworld kit go together so easily.
Here Unassembled.
Nice little heat sealed baggies!
Now some of you might be saying, hey FW uses printed ziplock baggies. You would be right. They also have never sent me anything this well cast. FW has a habit of using molds well past the point at which they should have been replaced. As well as pulling casts before the model has completely cured. These suffer from none of those issues.
Move over jetbike hoard fresh new resin from a distant land that has no IP laws has arrived.
Neverness happens to work with me in the real world, he jokingly suggested that working in an environment where your overseers may be armed with AK-47s might contribute to the quality of the product.
Sadly the company I would like to buy these from does not respect its customers and have driven the costs of its product up while allowing the quality to suffer. When you allow this to happen you open the door to others that will offer better quality at a better price.
Size comparison against a standard Eldar Falcon
Also in the box a Revenant titan with pulsars. It to is a very well cast kit, and shall be gracing this blog over the next few posts.
I spoke to the supplier of these kits and he is ok with me listing his contact info. He has worked in the States and speaks English. I got these in the mail within 10 days of paying for them. For my order it worked out to about one third of the cost vs ordering from the UK.
If you want to find out more email wargames.discount@gmail.com and tell him that the Warfrog sent you.
Wednesday, May 14, 2014
FW Lynx Conversion
Follow up on a previous post where I repaired some minor issues.
After looking at how the cannon assembly works on the standard Lynx I realized that a hull brace like the FW Cobra would be a great modification.
Stock photo from FW's site, showing mount style I am hoping to build.
Here you can see where I have ground down the existing hull and added in a piece of plastic card to form the mount.
Here the Gun has bee glued into place and is resting on the mount strut.
Here the mount has been melted with a heat gun and wrapped up around the barrel.
Here the mount ring has been completed 100% around the barrel using Pro-Create.
Now the cannon barrel will stay secure in while transporting the model, and the barrel wont droop under its own weight.
Some final sanding and details will follow shortly.
After looking at how the cannon assembly works on the standard Lynx I realized that a hull brace like the FW Cobra would be a great modification.
Stock photo from FW's site, showing mount style I am hoping to build.
Here you can see where I have ground down the existing hull and added in a piece of plastic card to form the mount.
Here the Gun has bee glued into place and is resting on the mount strut.
Here the mount ring has been completed 100% around the barrel using Pro-Create.
Now the cannon barrel will stay secure in while transporting the model, and the barrel wont droop under its own weight.
Some final sanding and details will follow shortly.
Monday, May 12, 2014
Bring on 7th Ed
So I spent the weekend working on some FW models getting ready for no FOC lists.
Very happy with this kit. like most FW it will look great on the shelf. Maybe FW will see more table time in 7th. I have a hard time making a 6th list including this because of the current D-strength rules.
I say this was prepping for unbound glory and spam but truth is I have a few models lying around that needed work done to make it to shelves.

The Warp Hunter on the other hand Fits nicely into 6th. I like the 36 inch barrage, and it seems a little toned down compared to the 24 barrage range from the support weapons.
One of these is not like the others, is it real or is it a recast?
Again round 2 of is it real or is it a recast.
Hopefully I will get these 50 or so Eldar guardian jetbikes based and primed along with the FW Lynx repair and conversion in the next post or two.
Very happy with this kit. like most FW it will look great on the shelf. Maybe FW will see more table time in 7th. I have a hard time making a 6th list including this because of the current D-strength rules.
I say this was prepping for unbound glory and spam but truth is I have a few models lying around that needed work done to make it to shelves.

The Warp Hunter on the other hand Fits nicely into 6th. I like the 36 inch barrage, and it seems a little toned down compared to the 24 barrage range from the support weapons.
One of these is not like the others, is it real or is it a recast?
Again round 2 of is it real or is it a recast.
Hopefully I will get these 50 or so Eldar guardian jetbikes based and primed along with the FW Lynx repair and conversion in the next post or two.
Monday, May 5, 2014
Battle Report Eldar vs Tau 1850 points
I showed up at our local Hobby Town to get a game in. I challenged Patrick to avenge Nerverness's recent loss to the Tau.
My list was
4 units of Jetbikes, 6 bikes each 2 upgraded to cannons plus a warlock with a witchblade. One unit gets joined by the Farseer
Farseer on bike with witchblade, runes of warding and witnessing
3 units of 10 warpspiders, one unit upgraded to an exarch.
2 units of 3 shadow weavers with an added warlock for conceal
1 FW Warp Hunter
We setup for dawn of war I picked sides and have first turn. MY warlord power allows rerolls at a unit on the objective (never gets used) First turn is night time. There were 3 objectives I place 2 in no-mans land and Patrick placed one in his deployment zone (sketchy fish people have no honor)
We played on the newest board that Pat made for the store, the trenches are all lava filled, models can't enter (deadly terrain) we also quickly realized that this board eats dice.
My Deployment. I left 2 units of Warp Spiders in reserves and tried to keep everything in cover just in case the Tau seize the initiative.
Tau's fishy deployment:
2 scouting marker light units not seen here 2 riptides, a devil fish & hammerhead, one upgrade with the HQ unit that helps BS, the transport had his warlord.
Turn 1 the dishonorable Fish steal the initiative and unleash. However the Eldar are masters of cover and buffed saves. The warp hunter was shaken and a few jetbikes fell to shooting. On my turn Warp Spiders and bikes eliminated the forward scouts with marker lights and killed all but one of the other similar unit (first blood to me)
Here bikes retreat back behind a bastion and Spiders leap up for more cover saves
Turn 2 and 3 were hard fought on both sides, artillery kept killing fishies and riptides with a 2+/5+ and FNP 5+ showed just how tough they are. My Spiders sat out turn 2, with one unit coming on in turn 3 shown above with the exarch unit coming on in turn 4. The spiders make excellent tank hunters with 20 shots of str 7 hitting on 3s.
By the end of my turn 3 it was looking rough as most of the tau troops were dead and the tides were near death.
At the end of my 4th turn the tanks and tides were dead, there were 2 Tau troops units left one with 3 men, the other was a last man standing. I had 2 strong bike units plus a single biker from another allowing me to capture the 3 objectives.
This Tau list is the most resilient list with incredible fire power I have seen in 6th ed. I lost 25+ warpspiders, 15+ bikes, a few wounded Artillery models ( at T7 with 2+ cover) and a hull point on a hull down hidden tank. It was a much closer game than the VP total reflects.
The result was a sweep on VPs for the Eldar
My list was
4 units of Jetbikes, 6 bikes each 2 upgraded to cannons plus a warlock with a witchblade. One unit gets joined by the Farseer
Farseer on bike with witchblade, runes of warding and witnessing
3 units of 10 warpspiders, one unit upgraded to an exarch.
2 units of 3 shadow weavers with an added warlock for conceal
1 FW Warp Hunter
We setup for dawn of war I picked sides and have first turn. MY warlord power allows rerolls at a unit on the objective (never gets used) First turn is night time. There were 3 objectives I place 2 in no-mans land and Patrick placed one in his deployment zone (sketchy fish people have no honor)
We played on the newest board that Pat made for the store, the trenches are all lava filled, models can't enter (deadly terrain) we also quickly realized that this board eats dice.
My Deployment. I left 2 units of Warp Spiders in reserves and tried to keep everything in cover just in case the Tau seize the initiative.
Tau's fishy deployment:
2 scouting marker light units not seen here 2 riptides, a devil fish & hammerhead, one upgrade with the HQ unit that helps BS, the transport had his warlord.
Turn 1 the dishonorable Fish steal the initiative and unleash. However the Eldar are masters of cover and buffed saves. The warp hunter was shaken and a few jetbikes fell to shooting. On my turn Warp Spiders and bikes eliminated the forward scouts with marker lights and killed all but one of the other similar unit (first blood to me)
Here bikes retreat back behind a bastion and Spiders leap up for more cover saves
By the end of my turn 3 it was looking rough as most of the tau troops were dead and the tides were near death.
At the end of my 4th turn the tanks and tides were dead, there were 2 Tau troops units left one with 3 men, the other was a last man standing. I had 2 strong bike units plus a single biker from another allowing me to capture the 3 objectives.
This Tau list is the most resilient list with incredible fire power I have seen in 6th ed. I lost 25+ warpspiders, 15+ bikes, a few wounded Artillery models ( at T7 with 2+ cover) and a hull point on a hull down hidden tank. It was a much closer game than the VP total reflects.
The result was a sweep on VPs for the Eldar
Tuesday, April 29, 2014
Battle Report Eldar vs Marines 1850 points
Very few pics this time around.
I showed up at our local Hobby Town hoping for a game. I had my 1500 point Eldar list and a few extras in case someone wanted to go larger. The group there introduced me to Corey and his Ultramarines for a game. Corey had a 1850 list so I scaled up to meet him.
My list was
Basic Farseer on bike joining a Guardian bike squad
4 Guardian bike squads
each with 6 bikes (2 w/cannons) and a warlock biker with conceal
3 Units of 10 man strong Warp Spiders (no exarchs)
A fire Prism with ghostwalk matrix and Holofields and Shuriken Cannon
2 Support weapon batteries each with 3 Shadow Weavers
And a Sky Shield Landing Pad with 3 upgraded barricade sections
For a total of 1808 points
My Warlord power was the one that lets you rearrange your units. My side of the board was so full that it was totally wasted. I went first as the marines were unable to seize in the darkness. We rolled up Big Guns never tire on Dawn of War.
I knew the marines were holding 3 drops pods plus a unit of legion of the Damned in reserve so I held my troops back so that I did not leave any huge gaps that he could land a pod next to my artillery in.
In the darkness of turn one 30 warp spiders went on the hunt. 10 Spiders on my left flank took up cover in a multilevel ruin. 10 on my right flank jumped 17 inches forward and destroyed a rhino plus one passenger leaving 4 marines cowering in the crater. The 10 Spiders in the middle got fortuned from the Farseer and advanced on two melta bikers, killing them swiftly in the darkness. A dreadnaught with 2 twinlinked autocannons lost an arm to the fireprism. Then the Spiders ran back and jumped back during the assault phase to hide in cover.
Here the middle spider have just wasted the bikers, and the right flank spiders are ready to slag the Rhino.
The right flank spiders, after slagging the Rhino jump up to the top of a building to hide from the marines.
The rest of the army sitting at the rear waiting to pounce when the pods appear.
Marine turn 1 killed a few spiders and dropped 2 pods just to the left and right of the Landing pad. a dual flamer dread opened up on and got 8 heavy flamer hits on the fortuned spiders. Only one failed its re-rollable save. The other pod double flamered the bike squad with the farseer that was hiding under the Pad. killing two bikers.
Eldar turn two killed 3 land speeders all of the drop pod contents, a unit of devastators in the ruins and most of the marines hiding in the crater. The Marine player dropped the last pod near his fortified ruins and the LotD dropped in to support his ruins and objective.
Eldar turn three all of the pods were destroyed, the ruins cleared including the one armed dread and most of the LotD went back to being just ghosts. Marine turn three realizing that he was down to a double las-cannon Razorback, a Command Rhino missing 2 hull points, and a Dread that was trying to hid from the spider death. The marine captain fled the field of battle.
In all I lost the main gun on the Fire Prism, 5 spiders from each unit, and 2 jet bikes.
It was a good game with a great opponent at a wonderful Hobby Town game night. I look forward to the next game.
I showed up at our local Hobby Town hoping for a game. I had my 1500 point Eldar list and a few extras in case someone wanted to go larger. The group there introduced me to Corey and his Ultramarines for a game. Corey had a 1850 list so I scaled up to meet him.
My list was
Basic Farseer on bike joining a Guardian bike squad
4 Guardian bike squads
each with 6 bikes (2 w/cannons) and a warlock biker with conceal
3 Units of 10 man strong Warp Spiders (no exarchs)
A fire Prism with ghostwalk matrix and Holofields and Shuriken Cannon
2 Support weapon batteries each with 3 Shadow Weavers
And a Sky Shield Landing Pad with 3 upgraded barricade sections
For a total of 1808 points
My Warlord power was the one that lets you rearrange your units. My side of the board was so full that it was totally wasted. I went first as the marines were unable to seize in the darkness. We rolled up Big Guns never tire on Dawn of War.
I knew the marines were holding 3 drops pods plus a unit of legion of the Damned in reserve so I held my troops back so that I did not leave any huge gaps that he could land a pod next to my artillery in.
In the darkness of turn one 30 warp spiders went on the hunt. 10 Spiders on my left flank took up cover in a multilevel ruin. 10 on my right flank jumped 17 inches forward and destroyed a rhino plus one passenger leaving 4 marines cowering in the crater. The 10 Spiders in the middle got fortuned from the Farseer and advanced on two melta bikers, killing them swiftly in the darkness. A dreadnaught with 2 twinlinked autocannons lost an arm to the fireprism. Then the Spiders ran back and jumped back during the assault phase to hide in cover.
Here the middle spider have just wasted the bikers, and the right flank spiders are ready to slag the Rhino.
The right flank spiders, after slagging the Rhino jump up to the top of a building to hide from the marines.
The rest of the army sitting at the rear waiting to pounce when the pods appear.
Marine turn 1 killed a few spiders and dropped 2 pods just to the left and right of the Landing pad. a dual flamer dread opened up on and got 8 heavy flamer hits on the fortuned spiders. Only one failed its re-rollable save. The other pod double flamered the bike squad with the farseer that was hiding under the Pad. killing two bikers.
Eldar turn two killed 3 land speeders all of the drop pod contents, a unit of devastators in the ruins and most of the marines hiding in the crater. The Marine player dropped the last pod near his fortified ruins and the LotD dropped in to support his ruins and objective.
Eldar turn three all of the pods were destroyed, the ruins cleared including the one armed dread and most of the LotD went back to being just ghosts. Marine turn three realizing that he was down to a double las-cannon Razorback, a Command Rhino missing 2 hull points, and a Dread that was trying to hid from the spider death. The marine captain fled the field of battle.
In all I lost the main gun on the Fire Prism, 5 spiders from each unit, and 2 jet bikes.
It was a good game with a great opponent at a wonderful Hobby Town game night. I look forward to the next game.
Tuesday, October 18, 2011
Buyer Reviews / Chapterhouse Studios Farseer/Warlock on jetbike
As a retail business owner and an avid hobbyist I often find myself looking for other buyer reviews before buying from webstores. I thought I would start a series of reviews on the webstores I have purchased from and the products I have bought. I hope this is helpful to you all.
This time Chapterhouse Studios again, I wanted to get the Farseer and Warlock jetbike conversion kit.
If you look you will see that the Spear on the bottom left sprue is broken, a replacement was included in the package. It was nice to see that the company caught a miscast and included the needed parts in the pack without a need for the end buyer to complain. Forgeworld and Failcast should take note of this level of attention to detail.
Again Chapterhouse was great to work with the sculpts and quality of the casts were great as well.
A+
Tuesday, July 12, 2011
Real Life gets in the way
Long time since my last post, its been a summer full of birthdays and events. That makes things like blogging and gaming difficult to find the time for.
So this will be random musings today.
First off I am cleaning out old models form the collection, including 20 year old Adeptus Mechanicus Models http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=160618006045&ssPageName=STRK:MESELX:IT
Bid early and Bid often, thanks
Also for my birthday Neverness brought his space wolves over and beat me mercilessly.
So this will be random musings today.
First off I am cleaning out old models form the collection, including 20 year old Adeptus Mechanicus Models http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=160618006045&ssPageName=STRK:MESELX:IT
Bid early and Bid often, thanks
Also for my birthday Neverness brought his space wolves over and beat me mercilessly.
Finally a thanks to randomguess from DakkaDakka for sending me 5 epic termagants to use as counters on my tervigons, updates pics will follow eventually.
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