Showing posts with label Rants. Show all posts
Showing posts with label Rants. Show all posts

Wednesday, May 28, 2014

40K is dead, long live the new 40K

The sky has fallen and everyone is all hot and bothered about the new daemon factory psychic phase.  Everyone is crying that their favorite Deathstar is nerfed or that they lost Jaws of the World Wolf, etc.

I give you one of the new Deathstars.















Along with the just released FAQ:












There you have it, 5-10 FarSeers that do NOT suffer Perils of the Warp.  There is no restriction that disallows Jetbikes.  They will successfully cast Invisibility along with a handful of other spells.

From your Main force take an Autarch on a jetbike for grenades and other goodies, and to kick it up a notch consider giving one of this unit's FarSeers the Mantle of the Laughing God. for Stealth & Shrouded plus Hit & Run.  You can add rune of warding to each FarSeer for a 10 points each to get 5(or more) one shot +2 buffs to deny the witch. Fully loaded the Farseers are 130 points each plus 40 points for the Mantle, so yes its a minimum of 690 points for just the 5 dudes.

Now this list should not win you any friends, but it is far more cost effective ( in terms of real money) than buying a shipping container full of daemons.








Thursday, May 1, 2014

List Building

So what makes for a good list?

If an opponent shows up with a list full of Pyrovores and Hormagaunts led by Old One Eye, most in the community will question why was such a poor choice made. Often to a point that is bordering on degrading to the player. Why then is the reverse of that situation also held with such distaste.  Mono Nurgle, Helldrake spam, Waveserpent spam, etc gets the same level of negative response or worse.


Why is that everyone tries to justify there own lists while vilifying the opponents list?  Warhammer 40,000 is not now, nor will it ever be balanced.  If you want balance play chess.  There is a quote floating around that if you find your self in a fair fight then you need to change your tactics. This has been true for every real battle ever fought, it should hold true for a futuristic war simulation as well.

I do not advocate WAAC, if you have to exploit by cheating with movement, pivoting vehicles to gain an inch, or some other such shenanigan then you need to improve on your own skill level to drop such crutches.  I often feel that the current editions permission to use allies is a huge crutch to most players and allows for exploitation.  Most army lists were written in an attempt to give each army a feel; they get something they specialize in, as a trade off they often have a few weaknesses. With the addition of allies you often see nothing but the strongest combos from each codex.



I feel that there is a time for soft fluffy lists, that time is when teaching the game to a newcomer. Those are called demo games. Would you feel better about your most recent victory if your opponent afterwards said, yeah well I was holding back and used a subpar list on purpose? I see on message boards people using the fluffy list excuse for 2 reasons; either to make themselves feel better about their loss, or to pump themselves up even more in a victory.  Why not just build a list be fair and honest and try to win while being a good sport. No more crying about fair or not fair, spammy or not. Do what every military has tried to do; win!

Some of my most memorable games have been against damn hard lists ran by skilled players using Dark Eldar Raider spam well before the internet was all abuzz about MSU/transport spamming. And that was 3rd edition.

Calling a list or player fluffy or WAAC is bad sportsmanship.  Cheating and rules exploits are bad sportsmanship as well.

Get out there and try new lists, shake things up and work on new combos within your codex. Who knows you might create the next great net-list that everyone talks about.